Jan'alai is the final of the 4 animal bosses in Zul'Aman, and is the most technical of the 4. Comparable to shade of Aran, the boss requires the entire raid to constantly move around and to switch around targets often.
General Information:
• Health: Around 960,000
• Phases/Forms: One phase; enrages at 25%
Abilities:
• Flame Breath: Jan'alai casts a random flame breath that hits for about 4k on plate and 5.5k on cloth
• Summon Hatchers: Every 60 seconds Jan'alai will summon 2 hatchers that will hatch dragonhawk eggs
• Teleport/Fireball: Teleports the raid to the center of the platform and then lays fireball mines on the floor around the platform
Group Recomendations:
• 2 AoE casters
AoE is very useful in this fight to kill groups of dragonhawks quickly. Without AoE the dragonhawks would require a substantial more time to down, which is a problem considering the frantic pace and movement of the fight.
Strategy:
Positioning Before the Pull
Jan'alai starts standing atop a platform area with smaller platforms on each side connected by a short bridge. The smaller platforms contain Dragonhawk eggs that will be hatched throughout the fight by the Hatchers and finally by Jan'alai himself. Jan'alai casts a Flame Breath spell that targets a random player and does damage in a conical area in front of him. The Breath weapon has a fairly short range so healers and ranged DPS should have no trouble staying clear. Fire breath targets a random player and deals damage to all players in a cone radius of that player, so it is recomended for the ranged classes to spread out around the boss.
After beginning the battle, approx. every 60 seconds or so he will call two non-elite Hatchers who appear at the stairs where the group enters and run onto the platforms to hatch the Dragonhawk eggs. The Hatchers may may go each to a different egg platform or both to the same egg platform. The resulting Dragonhawks Hatchlings, although fairly weak, can overwhelm lightly armored classes quickly and even more heavily armored classes in numbers. The Hatchers will hatch the Dragonhawk eggs in a multiples every tick i.e. the first tick he hatches one, the next tick two, then four, etc. This spawns the Dragonhawks very quickly so keeping track of the Hatchers becomes important. Although the Hatchers are weak and easily killed, killing only one and allowing the other to hatch a small number of Dragonhawk eggs each time they spawn is a good idea because it means fewer Dragonhawks will be spawned near the end of the fight when Jan'alai calls on the remaining eggs to hatch. Care must be taken with the number hatched since the Dragonhawks should be killed before the next teleport/fire ball spell cast because trying to AoE down too many Dragonhawks while avoiding the fire balls is almost impossible.
Positioning During Normal DPS
At intervals (approx. 30 sec.) Jan'alai teleports himself and the whole raid to the center rise of the platform and casts a spell that creates fireballs that almost cover the platform leaving only small clear areas in which to stand. Although the fire balls themselves do no damage when touched and can be moved through to find a clear area, after about 10 seconds or so they explode with an 8-12k splash damage radius approx. the size of the fireball itself. During this time all exits from the main platform are blocked off by a wall of fire, and will kill you if you try to pass through.
Positioning During Fireballs
When Jan'alai's health reaches 35% he will hatch all of the remaining Dragonhawk eggs. If you have not allowed the Hatchers to spawn a few eggs during the fight this can produce a large amount of Dragonhawks and will probably wipe the raid. Once you've pushed him through the 25% mark he will enrage, attacking 50% faster and each attack causing 50% more damage.
Tips and Tricks:
• The boss is resetable by running to the bottom on the stairs
• The hatchers come from the stairs after every 2 fireball teleports
• A holy paladin with rightous fury/concentration aura activated and healing is a good way to round up loose dragonhawks
Video:
Loot Table:
Arrow-fall Chestguard
Binds when picked up
Mail
Chest
900 Armor
+39 Agility +38 Intellect +25 Stamina
Durability 140 / 140
Requires Level 70
Equip: Improves your haste rating by 30. Equip: Increases attack power by 78.
Bulwark of the Amani Empire
Binds when picked up
Shield
Off Hand
5400 Armor
141 Block
+42 Stamina
Red Socket
Socket Bonus: +3 Stamina
Requires Level 70
Equip: Increases your shield block rating by 19. Equip: Increases the block value of your shield by 42.
Enamelled Disc of Mojo
Binds when picked up
Shield
Off Hand
5400 Armor
141 Block
+24 Stamina +17 Intellect
Yellow Socket
Socket Bonus: +1 Mana per 5 Sec.
Requires Level 70
Equip: Increases healing done by spells and effects by up to 55. Equip: Restores 7 mana per 5 sec.
Helm of Natural Regeneration
Binds when picked up
Leather
Head
328 Armor
+33 Stamina +39 Intellect +30 Spirit
Red Socket Yellow Socket Blue Socket
Socket Bonus: +9 Healing
Requires Level 70
Equip: Increases healing done by up to 86 and damage done by up to 29 for all magical spells and effects.
Shadowtooth Trollskin Cuirass
Binds when picked up
Leather
Chest
404 Armor
+45 Agility +46 Stamina
Durability 120 / 120
Requires Level 70
Equip: Increases attack power by 92. Equip: Your attacks ignore 210 of your opponent's armor.
Wub's Hexed Hexblade
Binds when picked up
Unique
Dagger
Main Hand
Speed 1.80
22 - 127 Damage
(41.3 damage per second)
+21 Intellect
Requires Level 70
Equip: Improves spell hit rating by 13. Equip: Improves spell critical strike rating by 20. Equip: Increases damage and healing done by magical spells and effects by up to 217. Equip: Restores 6 mana per 5 sec.
Footpads of Madness
Binds when picked up
Cloth
Feet
148 Armor
+25 Stamina +22 Intellect
Durability 50 / 50
Requires Level 70
Equip: Improves spell haste rating by 25. Equip: Increases damage and healing done by magical spells and effects by up to 50.
Quotes:
• Yells on aggro: Come, friends. Your bodies gonna feed ma hatchlings, and your souls are going to feed me with power!
• Yells: I show you strength... in numbers.
• Yells: I burn ya now!
• Yells on death: Zul'jin... got a surprise for you...