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Tuesday, 06 November 2007 |
Zul'Aman is separated into 6 areas where each boss is located.

Map of the Instance
Group Setup:
The only real requirement is for Zul'Aman is 2 well geared tanks. The instance is pretty friendly to all group types - there isn't a fight that REQUIRES a specific class or type of classes - although some bosses (Akil'Zon/Jan'Alai) favor ranged/AoE DPS and others (Zul'jin) favor melee. Crowd control is very useful in the instance so at least a mage for sheep and/or a shadow priest for mind control is highly recommended. The bosses all have large amounts of hit points and deal substantial amounts of damage so Karazhan + gear is recommended as well - anyone going in blues will be putting more pressure on the rest of the raid.
Starting the Instance
To start the instance - someone must talk to Harrison Jones. He will lead the raid to a gong - where at least 5 members of the raid must click on. Note that after this point you are saved to the raid - this is to prevent people from resetting the instance if they fail the 20 minute run.
Hitting the Gong
The main doors will open and Harrison Jones will die to some trolls, which will then attack the raid. The trolls consists of 2 elites and a small group of non-elites. Have the raid focus on the non-elites which can be AoE'd down while the tanks grab the elites, then focus fire down the 2 elites. Head down past the bridge to the open area with frogs and engage the 2 troll patrol that walks though this area. From here you can access all 4 animal bosses.
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