Bear Lord Nalorakk
Friday, 02 November 2007

Bear Lord Nalorakk

Bear Lord Nalorakk is the first boss in Zul'Aman - although all four of the animal bosses are accessable from the start of Zul'Aman, Bear Lord Nalorakk should be the first boss you hit for the 20 minute speed run quest since he is the easiest boss in the instance.

General Information:
Health: Around 1,700,000
Phases/Forms: 2 forms - troll form and bear form - changes forms around every 10% HP

Abilities:
(All Forms)
Brutal Swipe: A high damage melee attack that will hit the highest agro - damage will split with another player if that player is stacked on top of the highest agro
• No Crushing Blows
(Troll Form)
Mangle: All bleed effects cause 100% additional damage on all bleed attacks
• Surge: Charge like ability that deals short ranged (~5 yards) AoE melee damage and a slight knockback (around 4k on cloth)
(Bear Form)
• Lacerating Slash: Bleeding for 1735 damage every 2 sec (18 sec duration)
• Rend Flesh: Bleeding for 2335 damage every 1 sec (5 sec duration)
• Deafening Roar: Deals 1235 to 1365 (~40 yards) AoE physical damage and silences enemies for 2 sec

Group Recomendations:
• 2 tanks
Notes: Narlorakk does not have any abilities that would hinder any class from performing their duties - even though he is the easiest boss in the instance he is also a gear check boss - due to his high HP and high damage output both tanks will have to be at least in Karazhan equivalent epics - the healers will need to be able to handle intensive healing for ~5-10 minutes, and the DPS will have to deal enough damage to take him down before the healers run out of mana.  Anyone without at least mostly Karazhan equivalent gear will put more pressure on the rest of raid for this boss and the instance in general.

Strategy:
Narlorakk has 2 phases, and will constantly switch between the 2 phases throughout the fight.  Each tank will be assigned to a phase - the troll phase will be very direct melee damage intensive so a tank with high mitigation is preferred - the bear phase will be large amounts of damage over time so a tank with high HP is preferred.

Positioning Before the Pull
Positioning Before the Pull

Phase 1:
Start by pulling Narlorakk to the center of the platform with both tanks stacked on top of each other to absorb the brute swipes.  All melee DPS will move behind the boss, all ranged dps and healers will circle around the boss and stay 5 yards apart from each other so no more then 1 person will get hit with surge.  The tank will get the debuff mangle.  DPS down the boss until phase 2.

Phase 1
Phase 1

Phase 2:
Narlorakk will transform into a bear - at this point the 2nd tank will need to taunt it off the first tank.  The 2nd tank will require large amounts of heals through the lacerating slash and rend flesh - all healers will need to constantly keep the tank topped off in case an AoE silence goes off - heals over time spells are very beneficial during this phase.  DPS down the boss until it transforms back to phase 1, at which point the first tank will taunt the boss off the 2nd tank.

Phase 2
Phase 2

Tips and Tricks:
If at any point both tanks have mangle during phase 1 have a paladin Blessing of Protection the 2nd tank, which will instantly remove the debuff
• If a taunt fails and no backup taunt is available a paladin's Blessing of Protection on the main tank will cause the boss to attack the other tank
• The boss is resetable - if a tank dies it is recommended the raid run down the stairs to reset the boss

Video:

Loot Table:

    Pauldrons of Primal Fury
  • Binds when picked up
  • Mail
  • Shoulder
  • 675 Armor
  • +28 Agility
    +30 Stamina
  • Yellow Socket Yellow Socket
    Red Socket Red Socket
  • Socket Bonus: +4 Stamina
  • Requires Level 70
  • Equip: Improves hit rating by 20.
    Equip: Increases attack power by 58.
    Fury
  • Binds when picked up
  • Fist Weapon
  • Off Hand
  • Speed 2.60
  • 174 - 323 Damage
  • (95.6 damage per second)
  • +20 Stamina
  • Red Socket Red Socket
  • Socket Bonus: +4 Attack Power
  • Durability 75 / 75
  • Requires Level 70
  • Equip: Improves hit rating by 20.
    Equip: Increases attack power by 26.
    Mask of Introspection
  • Binds when picked up
  • Plate
  • Head
  • 1306 Armor
  • +33 Stamina
    +39 Intellect
  • Red Socket Red Socket
    Yellow Socket Yellow Socket
    Blue Socket Blue Socket
  • Socket Bonus: +9 Healing
  • Durability 100 / 100
  • Requires Level 70
  • Equip: Improves spell critical strike rating by 31.
    Equip: Increases healing done by up to 86 and damage done by up to 29 for all magical spells and effects.
    Robes of Heavenly Purpose
  • Binds when picked up
  • Cloth
  • Chest
  • 215 Armor
  • +21 Stamina
    +23 Intellect
    +45 Spirit
  • Yellow Socket Yellow Socket
    Blue Socket Blue Socket
    Blue Socket Blue Socket
  • Socket Bonus: +9 Healing
  • Durability 100 / 100
  • Requires Level 70
  • Equip: Increases healing done by up to 101 and damage done by up to 34 for all magical spells and effects.
    Fury of the Ursine
  • Binds when picked up
  • Cloth
  • Wrist
  • 94 Armor
  • +12 Stamina
    +17 Intellect
    +16 Spirit
  • Yellow Socket Yellow Socket
  • Socket Bonus: +2 Spell Damage
  • Durability 35 / 35
  • Requires Level 70
  • Equip: Improves spell critical strike rating by 17.
    Equip: Increases damage and healing done by magical spells and effects by up to 29.
    Bladeangel's Money Belt
  • Binds when picked up
  • Leather
  • Waist
  • 227 Armor
  • +25 Agility
    +27 Stamina
  • Blue Socket Blue Socket
  • Socket Bonus: +4 Attack Power
  • Durability 40 / 40
  • Requires Level 70
  • Equip: Improves critical strike rating by 21.
    Equip: Increases attack power by 58.
    Equip: Your attacks ignore 77 of your oponent's armor.
  • "Accepting donations."
    Jungle Stompers
  • Binds when picked up
  • Plate
  • Feet
  • 1105 Armor
  • +43 Stamina
  • Blue Socket Blue Socket
  • Socket Bonus: +5 Block Value
  • Requires Level 70
  • Equip: Increases defense rating by 20.
    Equip: Increases your shield block rating by 28.
    Equip: Increases the block value of your shield by 42.
    Formula: Enchant Weapon - Executioner
  • Binds when picked up
  • Requires Enchanting (375)
  • Use: Learn how to permanently enchant a Melee Weapon to occasionally ignore 840 of your enemy's armor. Requires a level 60 or higher item.

Quotes:
Get da move on, guards! It be killin' time!
What could be better than servin' da bear spirit for eternity? Come closer now. Bring your souls to me!
Mua-ha-ha!
Guards, go already! Who you more afraid of, dem... or me?
Ride now! Ride out dere and bring me back some heads!
I be losin' me patience! Go on: make dem wish dey was never born!
You be dead soon enough!
I bring da pain!
You call on da beast, you gonna get more dan you bargain for!
Make way for Nalorakk!
Now whatchoo got to say?
Da Amani gonna rule again!
I... be waitin' on da udda side....