Eagle lord Akil'Zon
Friday, 02 November 2007

The second boss of Zul'Aman Eagle lord Akil'Zon is a technical fight - the boss himself deals substantially less damage then Nalorakk but is able to wipe an unprepared raid instantly with electrical storm or overwhelm a raid with eagles.

General Information:
Health: Around 1,300,000
Phases/Forms: One phase

Abilities:
• Summon Amani Eagle: calls forth Soaring Eagles which have an eagle swoop attack for around 1500 damage
• Static Disruption: (Nature) deals 3500 damage to target and to those within a close range of the target - leaves a debuff that causes nature damage taken to be increased by 25% for 20 seconds
• Call Lightning: (Nature) deals around 4000 damage
• Gust of Wind: throws target up in the air, dealing around 50% damage on landing
• Electrical Storm: (nature) channeled spell that raises a random target into the air and places a cloud over them which strikes everyone not under the cloud every second for 8 seconds. Each strike hits harder - the first for 800 - 1200 damage, second for 1600 - 2400, third for 2400 - 3600, fourth for 3200 - 4800, etc. (Occurs every 45-60 seconds)

Group Recomendations:
• 1 tank
• Heavy on ranged DPS
Notes: Akil'Zon favors a ranged dps raid, as 1 of his abilities (electrical storm) hinders melee dps from doing damage, and another of his abilities (summon Amani Eagle) can only be countered with ranged classes. However a good mixed raid should have no problem with this boss as only 2-3 ranged dps is needed to counter the eagles and electrical storm only happens every minute or so.

Strategy:
Akil'Zon is a technical fight with only one phase that repeats every minute or so.


Positioning Before the Pull

The ranged DPS and the healers needs to form a small circle around the boss to avoid static disruption, with 1 tank on the boss and all the melee DPS behind the boss. During the entire fight, the boss will: do light DPS on the tank (melee for around 2500, call lighting for around 4000 nature damage) as well as cast gust of wind and static disruption on the raid. Always keep the raid above 50% health to prevent gust of wind from killing everyone.


Position for the Fight

Every minuite the boss will use electrical storm on a random player, which will lift them up and have a cloud above him shoot lighting on anyone that is not directly under that player. At this point the raid will need to collapes under the cloud's shade. After the storm the raid will need to move back into position (Akil'Zon will run back to the main tank after he is finished channeling electrical storm) and Akil'Zon will call out for eagles to assist him - these eagles do minimal damage (around 1500) but do not dissapear and can overwhelm the raid over time. Locks can seed, hunters can shoot down, mages can fireball, and shaman can chain lightning. Ranged DPS should focus on the eagles while melee dps focuses on the boss until the eagles are dead.


Collaping on Electrical Storm

Rinse and repeat the spreading out and collapsing through the electrical storm while managing the birds.

Tips and Tricks:
• There are 3 ways to tell when the boss is casting electrical storm. The screen will first show mist then rain, followed by the emote "An Electrical Storm Appears!" in your textbox, followed by the boss casting a LARGE electrical attack that hits the entire raid
• Two ways to know where the cloud is is to look for the cloud in the air or follow the purple beam from the boss to the cloud

Video:

Loot Table:

    Akil'zon's Talonblade
  • Binds when picked up
  • Sword
  • One-Hand
  • Speed 1.50
  • 100 - 187 Damage
  • (95.7 damage per second)
  • +25 Stamina
  • Requires Level 70
  • Equip: Improves haste rating by 18.
    Equip: Increases attack power by 52.
    Amani Punisher
  • Binds when picked up
  • Mace
  • Main Hand
  • Speed 1.60
  • 20 - 113 Damage
  • (41.3 damage per second)
  • +30 Stamina
    +21 Intellect
  • Requires Level 70
  • Equip: Improves spell hit rating by 20.
    Equip: Increases damage and healing done by magical spells and effects by up to 217.
    Bloodstained Elven Battlevest
  • Binds when picked up
  • Plate
  • Chest
  • 1607 Armor
  • +46 Strength
    +69 Stamina
  • Requires Level 70
  • Equip: Improves critical strike rating by 35.
    Equip: Your attacks ignore 161 of your opponent's armor.
    Chestguard of Hidden Purpose
  • Binds when picked up
  • Plate
  • Chest
  • 1607 Armor
  • +33 Stamina
    +31 Intellect
  • Red Socket Red Socket
    Blue Socket Blue Socket
    Yellow Socket Yellow Socket
  • Socket Bonus: 2 Mana per 5 sec.
  • Durability 165 / 165
  • Requires Level 70
  • Equip: Increases healing done by up to 86 and damage done by up to 29 for all magical spells and effects.
    Equip: Restores 15 mana per 5 sec.
    Mojo-mender's Mask
  • Binds when picked up
  • Mail
  • Head
  • 731 Armor
  • +34 Stamina
    +38 Intellect
  • Red Socket Red Socket
    Yellow Socket Yellow Socket
    Blue Socket Blue Socket
  • Socket Bonus: 2 mana per 5 sec.
  • Requires Level 70
  • Equip: Increases healing done by up to 99 and damage done by up to 33 for all magical spells and effects.
    Equip: Restores 9 mana per 5 sec.
    Pauldrons of Stone Resolve
  • Binds when picked up
  • Plate
  • Shoulder
  • 1206 Armor
  • +43 Stamina
  • Blue Socket Blue Socket
    Blue Socket Blue Socket
  • Socket Bonus: +3 Block Rating
  • Requires Level 70
  • Equip: Increases your defense rating by 20.
    Equip: Increases your shield block rating by 28.
    Equip: Increases the block value of your shield by 30.
    Brooch of Nature's Mercy
  • Binds when picked up
  • Neck
  • +24 Intellect
    +19 Spirit
  • Requires Level 70
  • Equip: Improves spell haste rating by 33.
    Equip: Increases healing done by up to 75 and damage done by up to 25 for all magical spells and effects.
    Signet of Ancient Magics
  • Binds when picked up
  • Unique
  • Finger
  • +12 Stamina
    +17 Intellect
  • Blue Socket Blue Socket
  • Socket Bonus: +2 Spell Damage
  • Requires Level 70
  • Equip: Increases damage and healing done by magical spells and effects by up to 29.
    Equip: Restores 10 mana per 5 sec.
    Formula: Enchant Weapon - Executioner
  • Binds when picked up
  • Requires Enchanting (375)
  • Use: Learn how to permanently enchant a Melee Weapon to occasionally ignore 840 of your enemy's armor. Requires a level 60 or higher item.

Quotes:
• Your death gonna be quick, strangers. You shoulda never have come to this place...
• I be da predator! You da prey...
• Summoning Birds: Feed, me bruddahs!
• Stop your cryin'!
• Ya got nothin'!
• On Death - You can't... kill... me spirit!